Skip to main content

Getting Old

 Another wanderer in SL hailed me to wish me a Happy Rezday. They were impressed that I've been around for 17 years, as if I needed a reminder that I am old. The intention was in good spirit though.

But seriously, 17 years. That's a long time to be playing a video game, and yet... something keeps me coming back. I still enjoy wandering about, taking the odd photo, meeting an odd SL denizen now and again. And these days, most of them are truly odd, young and old alike. No offense if you're reading this, but if you've been around for more than a few years, you know what I'm talking about. The oldest people are pushing 40 in RL, if not more. Fucking boomers, the lot of 'em. And the new kids are just weird. Like, what are you doing here? Go make friends, see the world. The real world. When the aches and pains of age set in you'll be thankful. But anyway.

Yeah, I'm seventeen in SL. I never played on the kiddie version, so you do the math. I am old. I never would have thought it would hold my attention that long.

So to celebrate, I decided it was time to put a new head on my shoulders, literally. A Lelutka head. Not that there was anything wrong with the old Catwa head, but it was feeling a bit dated, and all the kids are doing Lelutka now. I think. Maybe.

Regardless, I like the new look. I mean, I look pretty much the same as I always have, just with more pixels.

2006
2016
2023

Comments

Popular posts from this blog

A Second Start

I'm nearly four months old; no longer newbish, but still a far cry from being anybody of consequence. I've befriended a few people, bought more digi-wear than a fashion-driven emperor, and even tried my virtual hand at a bit of design. I find myself at a bit of a crossroads, but that's not quite right. It's not the right metaphor, since it implies a both flat dimensionality to the experience, and that there is, should I choose, a way back to my origin, the place I lived before I ever had a Second Life. But there isn't, is there? I could simply leave, but that's not the same thing. Second Life, due to its sheer interactiveness isn't just a book, movie, or even video game. It's not even a proper simulator insofar as I understand the notion. But it's not life, either. At least not as we understand it. So I'm left adrift. Treading water, so to speak. I haven't got a direction, and so the currents just pull me. I suspect I'm caugh...

Aly Time

February has been a crazy month for me in that other game we call life. As a result I'm going to be away for a few days to recharge my spirit, without computer access, if I can help it. It just dawned on me that the SL world is flat. Columbus would have been screwed.

Speaking of Voice

It seems that SL with voice is the latest buzz. I have thus far avoided it, and unless someone gives me good reason, I'll probably continue to to so. Don't get me wrong, I can understand the attraction: it potentially provides an additional depth to the way we interact in a digitally flattened world. A popular video parodies this single dimensionality well. Brillaintly funny, to me the most striking feature of the video is how free of aural clutter it is, the opposite of our real lives. And honestly, so much of Second life seems empty for this reason, even when you are surrounded by other avatars. The problem I have is two-fold. First, Voice in SL inherently breaks the "secondness" of SL. Second Life is, for many, an escape from our various realities, and quite frankly, I'm not sure I want your voice echoing in my study. That might be too real. No offense, but I've assigned voices for all of you, and in some ways, I don't want to be disappoint...