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Body Shapes and Proportion

I've been tinkering with my shape. Again. I'm not sure why, but I've spent a ridiculous amount of time tweaking sliders. Do other people do this? I dunno. Anyway, one thing that has bugged me for a very long time about SL is how hard it is to create a good looking avatar. A lot of the difficulty comes from the way that the SL interface is designed, but it's also due to the limitations of the model that SL uses as well as how the 3D engine renders that model. I'm not saying Linden Labs did a bad job, because 3D modeling is complex. They did make choices, however, and not all of those choices were to optimize the user experience. One of the first choices that becomes apparent is that the "default" avatar is SL's own stylization of a human figure. Legs and bodies tend to be taller in relation to the head, and prominent facial features like the eyes and chin are exaggerated. This isn't unusual in video games or virtual spaces, where designers are allow...